Nothing is too easy - you have to work for your "aha" moments. While Daedelic has struggled in past games with solutions that were maddeningly obscure, the brain-teasers here feel just right.
The puzzle design is consistently creative and well-executed. Both Geron and Sadja have a limited number of magic spells that are built into your inventory, and the modern nicety of hitting spacebar to highlight all hotspots has wisely been included. Memoria's gameplay is less progressive, a classic point-and-click adventure with a standard inventory system and puzzles that rely on your intuitive grasp of the items and environments. It's refreshing to play a game based in a fantasy universe with strong, likable female characters, characters that have agency. Nuri is somewhat incapacitated, given her current form, but she is still presented as a helpful, capable person. Geron supports this, noting that women have only been accepted in the academy for a short time, so Bryda must be especially awesome for making a splash so quickly. Memoria's female characters are particularly well-realized - Princess Sadja is a fierce, brilliant young woman, making her way in the world through cunning and courage, and Bryda, a supporting character who helps Geron solve the mysteries about town, is a badass young magician, one of the best and brightest apprentices at the magic school located in the town. The leads are empathetic, and kept me interested in the adventure even when I occasionally lost sight of the main plot. They have a wicked sense of humor that keeps the tone just this side of tongue-in-cheek. Both Geron and Sadja are well-written and appealing.